National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Use of Kinect sensors for Motion Capture with Source Filmmaker and Blender software
VANĚK, Jan
The aim of my bachelor thesis is process the possibilities of using Kinect sensors for Motion Capture in Source Filmmaker and Blender programs. Motion Capture is a technology that captures motion by using Kinect sensors and applying the obtained data in 3D graphics programs. My main goal will be primarily to explore on subsequently describe the exact procedure to process the data obtained from Kinect sensors in Blender and Source Filmmaker. Furthermore, my other goals are comparison of the use of this technique to classical manual animation, the advantages and disadvantages of use in individual programs will be described and the possibilities of combining Motion Capture and classical animation will be tested. I´ll also try to modify Kinect hardware for Xbox One for direct connection to a Windows computer. Furthermore, a comparison of the quality of Motion Capture from Kinects for Windows and the Xbox One and comparison of capturing motion with one or more Kinect sensors. For the practical part I will create my own animated sequences, captured by Kinects in combination with manual animation in Blender and these sequences will be used in Unity to create an interactive movie that the user himself will be able to control.
Realizace a uplatnění počítačových her v soudobé didaktice
Šlesová, Iveta
This thesis deals with designing a suitable methodology for the creation of educational computer games, based on an analysis of the current state of teaching computer games.

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